The Game Agency Wins Gold Learning Technologies Award for Best Learning Game

Stamford, CT — January 27, 2023 — Game-based learning solutions leader, The Game Agency, a division of ELB Learning is pleased to announce they won a Gold Learning Technologies Award for Best Learning Game.

The award-winning game-based course, for middle school STEM education, was sponsored by the National Hockey League and built for teachers to leverage student interests and passions outside the classroom, specifically video games and sports. The course also represents a change to the content delivery methods from traditional in-class learning. By utilizing the exciting, fast-paced game of hockey, educators can bring real-world applications for math and science directly into the classroom. In addition to being a highly spirited and competitive game, hockey is also a sport that naturally lends itself to scientific principles. In the game, students learn and then immediately apply 12 STEM concepts such as calculating average skating speed, determining passing angles, and measuring friction. The game encourages experimentation through play and hones problem-solving skills that parallel the scientific process.

The (UK-Based) Learning Technologies Awards are the most independent and sought-after awards in the

industry. They recognize the commitment, enthusiasm, and passion for learning technologies across the world. Finalists are selected by an independent judging panel of experts organized by the Learning Network.

Learning Technologies said “the judges were keen to recognize and applaud this game that teaches STEM and enables learning to be provided for free consumption to children. The uptake figures for the game were very impressive, as was the wider program that this entry formed part of. It also represented exceptional value for money on a cost-per-learner basis. A worthy GOLD winner.“

“Over the past decade, the number of available workers with strong STEM skills has not kept pace with the demand from the U.S. labor market. In addition, teachers struggle to compete for mindshare amidst the myriad of student activities and distractions. With multimedia at the fingertips of most kids today, it’s critical that educators meet young learners where they are. Gaming and rich media rise to the top of modalities for educating, motivating, and activating students,” states Stephen Baer, Chief Creative Officer for the Game Agency, a division of ELB Learning. “This program was not only a joy to work on but extra meaningful in that it has introduced millions of students to a variety of STEM career paths and has successfully inspired them to explore job opportunities in this highly in-demand space.”

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