Manufacturers have come to realize that active learning produces a greater retention rate than reading materials.

The Training Arcade provides 3 benefits for Siemens' global workforce. First, it allows us to reduce travel costs. Second, the analytics allows us to see the performance of the students, real-time. The third benefit is that it's gamification, and what the next generation of the workforce is going to expect. The Training Arcade is a simple platform that creates an engaging and fun experience for the learner.

Mike Kovacs Siemens, Manager, Technical Training and Digital Innovation

As the baby boomer generation ages and reaches retirement, manufacturing, construction, and transportation companies have struggled to hire young new talent. Beyond the shortage of people who are qualified and interested in these roles, industries are having increased difficulty filling roles because those workers who do want to work in blue-collar sectors tend to learn and perform better in training environments that are wildly different from those used by older generations.

This is a problem that needs solving: Analysts predict that manufacturing in the U.S. alone will involve 3.5 million jobs — but 57% of these will go unfilled.

Gamification Increases Learning Potential 

Active learning produces a greater retention rate than reading materials. Companies can tap into the hands-on learning of virtual and augmented reality training and then take it one step further with gamification.

Points-scoring, leaderboards, and scenario-based knowledge tests bring an element of competition to manufacturing training that appeals Gen Z, the digitally native generation. Furthermore, employees of all generations engage with the training material much more than traditional learning.

Introducing game elements also helps trainees use immediate feedback for faster improvement. For example, those at the bottom of the leaderboards can see where they’re making mistakes real time. In addition, trainers can analyze the behavior of those at the top for insight into how the training can be improved.

Siemens has been using games for years to train their employees in all areas of the business. Mike Kovacs, Manager, Technical Training and Digital Innovation Owner, uses games in business operations to train product knowledge and increase learning and reinforcement. He also uses games in human resources in their University Relations to introduce students to Siemens’ mission and history. Mike uses the games in The Training Arcade® to train employees in field service, sales, and also for prospective employees. 

Gamified Training is the Future of Work

Younger people want stable careers with opportunities for promotion, progression and respectable earnings. Gamified simulators create an opportunity to demonstrate the possibilities available to those choosing vocational careers.

By rolling out game-based learning, employers can also allow existing staff to conduct advanced skills training. Apps and simulators mean older staff can try out new technology and techniques in the same safe training environment as new apprentices.

Companies in struggling sectors should invest in virtual and augmented reality gamified training solutions now, and find themselves ahead of the competition when it’s time for all the baby boomers to retire.

How can we help you be a training hero?

The Game Agency has been creating custom games for clients for over a dozen years in both the corporate and education sectors. Our training games are deployed in over 100 countries and in 20+ languages. Our enterprise grade software systems are used by tens of millions of customers across the globe. Read more about our story here.

We can create a gamified desktop game, mobile app or VR experience from the ground up or we can “reskin” one of our games from The Training Arcade (our game-authoring tool) with your branding. Our team of developers, digital illustrators, and project managers are here to bring your vision to life.

Games provide a place for learners to actively engage with their learning material. Games tap into learner’s intrinsic and extrinsic motivation and provides feedback, recognition and rewards along the way. Games encourage learners to return repeatedly to increase their score and move up the leaderboard. Games can also be played easily with a mobile phone or tablet which is perfect for live conferences and teams who travel frequently.

Yes! The Training Arcade® is a DIY Game Authoring Tool with a library of 8 training games that can be rapidly deployed in 16 languages with any content in minutes (no coding required). This platform works seamlessly across mobile, tablet, PC, and touchscreen devices and can be used for eLearning, instructor led training, and live events.

Games make the training more fun and engaging. They provide a “practice playground” for your team to fail and learn in a safe place. Games also provide data that helps you understand where there may be gaps in the learning. 

Since game play is active rather than passive, learners are naturally more engaged as they want to win. Games encourage learners to return repeatedly to increase their score and move up the leaderboard. How many times do you hear about your learners returning over and over again to your PowerPoint presentation or training manual?

The analytics dashboard in a custom game or in a game in The Training Arcade is engineered to unveil patterns of individual and group engagement with your material, thereby improving your training ROI by revealing knowledge gaps, personality behaviors, and group comparison. Sort topline data including the number of users, scores, rank, sessions, session duration, % of questions correct / incorrect, and total questions answered.

We take security quite seriously, We offer single sign-on integration (SAML & OKTA) and user authentication. We also offer Enterprise security functionality (cloud-based SaaS platform with unlimited storage and bandwidth, daily database backups, redundant infrastructure, and 24-hour monitoring).

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