The course consists of two online modules, each lasting 15 minutes. The narrative develops throughout the modules, where three primary characters interact with each other while exploring various aspects and issues of the metaverse. One of the characters, Haven, the museum tech, is a voice of authority, and two other characters, Sean and Aanya, the high school students, represent learners—one is a skeptic of the metaverse, and the other is more readily apt to adopt new technologies.
In the first module, learners are introduced to the metaverse’s current state and future possibilities. They explore the importance of identity and representation in digital platforms and learn how to make good decisions in metaverse experiences. They also review different concepts around their shared responsibility as users/contributors/creators of the metaverse.
The second module focuses on real issues and asks critical questions to learners to help them reflect on their privacy, safety, and mental well-being issues in metaverse experiences. From best practices to helpful strategies, learners are equipped with the necessary skills and knowledge to make their own choices and navigate the metaverse safely.
Throughout the modules, learners are encouraged to reflect on how they feel about the metaverse and its issues. While learners can self-assess their confidence level and attitudes toward the metaverse, classrooms and homes are also empowered to continue conversations and discussions with external resources.
This course doesn’t aim to future-proof learners for what is to come but empowers learners to develop responsible habits to navigate the metaverse safely, securely, and beneficially.